About

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I always look for new ways to challenge myself and have been part of game project with roles that touches upon just about every aspect of video game artistry. My focus, however, is modeling of characters and props.

Key skills

Modeling, sculpting, texturing, skinning, rigging, bipedal and quadrupedal animation, cyclic and non-cyclic animation.

Experience

Feb 2017 – currently 3D Character Artist Hardscore Games
Mar 2016 – Jan 2017  Freelance 3D artist 
May 2015 Jul 2015  3D Artist Seppuku (for Tension AB & Playstation First)
Mar 2015May 2015 Artist Intern A Sweet Studio
Nov 2014Mar 2015 Character artist and animation Intern Rigid Soft

Education

Aug 2013May 2015 Upper Vocational Degree in Game Art – PlaygroundSquad
Sept 2010 – Jun 2013 Bachelor Degree in Computer Game Development – Graphics – University of Skövde
Jun 2012 – Aug 2012 Introductory Course in 3D Studio Max – University of Uppsala (Capus Gotland)

Primary software

  • Autodesk Maya
  • Adobe Photoshop
  • Pixologic ZBrush
  • Substance Painter
  • Quixel Suite

Additional software: Autodesk Mudbox, Autodesk 3Ds Max, Topogun, xNormal, Marmoset Toolbag 2, Adobe After Effects, Autodesk Motionbuilder, Autodesk Matchmover.

Game Engines:

  • Unreal Development Kit/Unreal Engine 4
  • Unity 4
  • Tengine

Contact: tim.haag@hotmail.com | +46 (0) 73 041 69 48

ALSO CHECK ME OUT AT:
Polycount sketchbook Linkedin profile aartstation

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