I always look for new ways to challenge myself and have been part of game project with roles that touches upon just about every aspect of video game artistry. My focus, however, is modeling of characters and props.
Modeling, sculpting, texturing, skinning, rigging, bipedal and quadrupedal animation, cyclic and non-cyclic animation.
|Feb 2017 – currently||3D Character Artist Hardscore Games|
|Mar 2016 – Jan 2017||Freelance 3D artist|
|May 2015 – Jul 2015||3D Artist Seppuku (for Tension AB & Playstation First)|
|Mar 2015 – May 2015||Artist Intern A Sweet Studio
|Nov 2014 – Mar 2015||Character artist and animation Intern Rigid Soft
|Aug 2013 – May 2015||Upper Vocational Degree in Game Art – PlaygroundSquad|
|Sept 2010 – Jun 2013||Bachelor Degree in Computer Game Development – Graphics – University of Skövde
|Jun 2012 – Aug 2012||Introductory Course in 3D Studio Max – University of Uppsala (Capus Gotland)|
- Autodesk Maya
- Adobe Photoshop
- Pixologic ZBrush
- Substance Painter
- Quixel Suite
Additional software: Autodesk Mudbox, Autodesk 3Ds Max, Topogun, xNormal, Marmoset Toolbag 2, Adobe After Effects, Autodesk Motionbuilder, Autodesk Matchmover.
- Unreal Development Kit/Unreal Engine 4
- Unity 4