Diffuse only character created for a 5 week UDK-level assignment. The character itself was made with animation in mind and was completed, fully rigged with controls, in about 2 weeks. The model is 8166 tris. Modeled in Maya, textured in Photoshop and finally rendered in Marmoset Toolbag. Texture maps (1024 for body, 512 for accessories, 256 each for the hat and eye).
Character made within a strict two week deadline. 10244 tris. Sculpted in Mudbox, modeled and baked in Maya. Textured in photoshop and rendered in Marmoset Toolbag. 2048 x 2048 diffuse, normal, specular and gloss maps