Older Work

Diffuse only character created for a 5 week UDK-level assignment. The character itself was made with animation in mind and was completed, fully rigged with controls, in about 2 weeks. The model is 8166 tris. Modeled in Maya, textured in Photoshop and finally rendered in Marmoset Toolbag. Texture maps (1024 for body, 512 for accessories, 256 each for the hat and eye).

tim_haag_amadeus_presentation_wirestim_haag_amadeus_maps


tim_haag_leo_presentation

Character made within a strict two week deadline. 10244 tris. Sculpted in Mudbox, modeled and baked in Maya. Textured in photoshop and rendered in Marmoset Toolbag. 2048 x 2048 diffuse, normal, specular and gloss maps

tim_haag_leo_presentation_wires tim_haag_leo_maps


ellie_presentation
Lowpoly Ellie (from The Last of Us) fanart. 916 tris, 256 diffuse.

ellie_diffuse_alphaSMALL_VERSION2

 


Contact: tim.haag@hotmail.com | +46 (0) 73 041 69 48

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