Survivor


Player character made as part of my internship for Rigid Soft working on Lifeless. Made with detachable clothes and hairstyles in mind. Zbrush and Maya for sculpting and modeling. Quixel Suite and Photoshop for textures, rendered in Marmoset Toolbag 2. Click here to View model in realtime with Marmoset Viewer.

survivor_bodytext survivor_clothestext survivor_facetext

 


Contact: tim.haag@hotmail.com | +46 (0) 73 041 69 48

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Polycount sketchbook Linkedin profile aartstation

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