Zero

zero
Character made testing the PBR-workflow. 15030 tris game ready character. Sculpted in Mudbox. Modeled and baked in Maya. Textured in Substance Painter and and touched up in Photoshop. Final render in Marmoset Toolbag. 2048 x 2048 albedo, normal, roughness and metalness maps for the body. 1024 x 1024 albedo, normal, specular and gloss for the hair. Concept by Zoonoid.

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Contact: tim.haag@hotmail.com | +46 (0) 73 041 69 48

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