Character made testing the PBR-workflow. 15030 tris game ready character. Sculpted in Mudbox. Modeled and baked in Maya. Textured in Substance Painter and and touched up in Photoshop. Final render in Marmoset Toolbag. 2048 x 2048 albedo, normal, roughness and metalness maps for the body. 1024 x 1024 albedo, normal, specular and gloss for the hair. Concept by Zoonoid.